You can upload levels to PSN to share with other users. The PlayStation 3 allows a seemingly unlimited number of special tiles (like jumps and pits). Using this tool you can construct your own levels, save them, and add them to a special user-created section of the atelier mode. The game ships with a handy level editor dubbed canvas. It is made up of seven letter-labeled rows (from A to G in order of increasing difficulty). Instead of shuffling levels around, you can go through the game's individual puzzles by accessing a portfolio. Since it has been out in Japan for some time, the majority of user-created levels are from there. During the shuffle, puzzles can download from PSN, and you're given the option to play those as well. The PlayStation 3 version has a bonus that the PSP version does not. One of the game's 56 levels is picked at random, and by sliding a bar to the left or right, the game will select an easier or harder puzzle, respectively. Two modes split up the main game: freeform and atelier. If things get too tricky, you can opt to jump past the current puzzle and try out a new one. Also, the game features a skip option that can be used during any puzzle. The game will respawn you at the last touched echo, and you're on your way again. The echoes (provided you touched at least one) act as checkpoints. If your character falls into the white void (essentially death), you don't have to restart at the beginning of the puzzle. For a puzzle game, Echochrome is graciously forgiving.
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